VR+Healthcare现状调研-incoming
医疗保健中的虚拟现实如何改变医学 |内置 (builtin.com)
俄亥俄大学奇利科西分校的护理专业学生将 VR 用于真实世界的护理 - Scioto Valley Guardian
虚拟气味:2021-CHI-ElectricalTrigeminalStereoSmell.pdf (plopes.org)
Text Pediatricians in 15 Minutes | Summer Health 儿科远程医疗,商业模式有意思其实都可以玩这样的商业模式,毕竟每一个人都希望在有问题时马上得到反馈,Sequoia Capital 240423。vr的抖音,用于健身和运动,马上划动这样的,每一个都是不一样的世界。
人工智能药物发现初创公司 Xaira 以 10 亿美元的巨额资金推出,称它已“准备好”开始开发药物 |科技快讯 (techcrunch.com)
赛拉 (xaira.com) Xiara ceo是Stanford的前校长,使用了生成AI去做药物发现,推断分子结构 A轮
RootNote 笔记 有点意思 1.5m种子前
首页 |美人鱼图表 (mermaidchart.com) 这个也好玩 7.8m种子
协作机器人 - 对您做出反应的机器人。 (co.bot) 1.这个公司很厉害这个方向其实很厉害,不能仅仅是残疾人,而就是人机交互协作的研究 2.这个网页真是讲故事的典范 红杉资本B轮 150m
成长疗法:为您寻找精神科医生和治疗师,由保险承保 (growtherapy.com) 我突然就感觉到了如何去讲故事,其实网页上就是,客户说,it changed my life
Account | Ultiverse 牛逼!成熟的社区成熟的技术成熟的画质,新加坡不愧是web3啊
用很简单的组合拳,实现很宏观的东西,任何的思路,然后后期需要在添加组合拳
铸造厂 |计算编排 (mlfoundry.com) 计算资源的随意电灯方式访问
Glya - Crunchbase Company Profile & Funding
看到了202311月
温度错觉:2020-CHI-trigeminal.pdf (plopes.org)
1. Atlanta Ventures | |
---|---|
2. Sequoia Capital | |
3. The SaaStr Fund | |
4. Andreessen Horowitz | |
5. Ventech | |
6. Point Nine Capital | |
7. Battery Ventures | |
8. Eight Roads Ventures | |
9. Scale Venture Partners | |
10. 500 Startups | |
11. Northzone | |
12. Matrix Partners | |
13. New Enterprise Associates | |
14. Frog Capital | |
15. Acceleprise | |
16. Index Ventures | |
17. Frontline Ventures | |
18. Alchemist Accelerator | |
19. Intel Capital | |
20. Insight Partners | |
21. L-Spark | |
22. Emergence Capital | |
23. AngelPad | |
24. VentureFriends | |
25. Accel Partners | |
F-Prime、NEA、红杉资本、Lux Capital、Lightspeed Venture Partners、Menlo Ventures、Two Sigma Ventures和SV Angel。 | |
https://gripped.io/b2b-saas/top-saas-vc-firms-b2b/ |
CHI2024论文列表+截止日期会是8月:
Designing a Multisensory VR Game Prototype for Older Adults- the Acceptability and Design Implications Xiaoxuan Li, Graduate School of Human Sciences, Department of Clinical Thanatology and Geriatric Behavioral Science, Osaka University Xiangshi Ren, Center for Human-Engaged Computing (CHEC), Kochi University of Technology Xin Suzuki, GONENGO LLC Naoaki Yamaji, GONENGO LLC Kin Wa Fung, GONENGO LLC Yasuyuki Gondo, Graduate School of Human Sciences, Department of Clinical Thanatology and Geri atric Behavioral Science, Graduate School of Human Sciences
Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Ag ing Effect on Target Selection and Manipulation Tasks in VR Zhiqing Wu, Computational Media and Arts Thrust, The Hong Kong University of Science and Tech nology (Guangzhou) Duotun Wang, Computational Media and Arts, Hong Kong University of Science and Technology Shumeng Zhang, The Hong Kong University of Science and Technology (Guangzhou) Yuru Huang, Computational media and arts, The Hong Kong University of Science and Technology (Guangzhou) Zeyu Wang, Computational Media and Arts, The Hong Kong University of Science and Technology (Guangzhou), Computer Science and Engineering, The Hong Kong University of Science and Technol ogy Mingming Fan, Computational Media and Arts Thrust, The Hong Kong University of Science and Technology (Guangzhou), The Hong Kong University of Science and Technology
Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VR Jingze Tian, Department of Industrial Design, School of Mechanical Engineering, Southeast Univer sity, Computational Media and Arts Thrust, The Hong Kong University of Science and Technology (Guangzhou) Yingna Wang, Computational Media and Arts Thrust, The Hong Kong University of Science and Technology (Guangzhou) Keye Yu, Computational Media and Arts Thrust, The Hong Kong University of Science and Technology (Guangzhou), Division of Psychology and Language Science, University College London Liyi Xu, Computational Media and Arts Thrust, Hong Kong University of Science and Technology (Guangzhou), School of Design, Nanjing University of the Arts Junan Xie, Computational Media and Arts Thrust, The Hong Kong University of Science and Tech nology (Guangzhou) Franklin Mingzhe Li, Human-Computer Interaction Institute, Carnegie Mellon University Yafeng Niu, Department of Industrial Design, School of Mechanical Engineering, Southeast University Mingming Fan, Computational Media and Arts Thrust & Internet of Things Thrust , The Hong Kong University of Science and Technology (Guangzhou), Division of Integrative Systems & Department of Computer Science and Engineering, The Hong Kong University of Science and Technology
Examining the Use of VR as a Study Aid for University Students with ADHD Isabelle Cuber, Department of Informatics, University of Zurich Juliana G Goncalves De Souza, Department of Informatics, University of Zurich Irene Jacobs, Department of Psychology, Virginia Commonwealth University Caroline Lowman, Department of Psychology, Virginia Commonwealth University David Shepherd, Division of Computer Science and Engineering, Louisiana State University Thomas Fritz, Department of Informatics, University of Zurich Joshua M Langberg, Department of Psychology, Rutgers University
Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality Storytelling Hyerim Park, Post Metaverse Research Center, KAIST Aram Min, Technical Research Institute, Hanmac Engineering Hyunjin Lee, UVR Lab., KAIST Maryam Shakeri, Korea Position Technology Ikbeom Jeon, UVR Lab., KAIST Woontack Woo, UVR Lab., KAIST , KI-ITC Augmented Reality Research Center, KAIST
Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connec tions: A Systematic Literature Review Jae-Eun Shin, Post Metaverse Research Center, KAIST Hayun Kim, UVR Lab , KAIST Hyerim Park, Post Metaverse Research Center , KAIST Woontack Woo, KI-ITC Augmented Reality Research Center, KAIST, UVR Lab, KAIST
“I Shot the Interviewer!”: The Effects of In-VR Interviews on Participant Feedback and Rapport Jacob Young, School of Computing, University of Otago, School of Engineering and Computer Science, Te Herenga Waka- Victoria University of Wellington Jennifer Ferreira, School of Engineering and Computer Science, Te Herenga Waka- Victoria University of Wellington Nadia Pantidi, School of Design Innovation, Te Herenga Waka- Victoria University of Wellington
VirtualBodySwapping: AVR-BasedApproachtoEmbodiedThird-PersonSelf-Processing in Mind-Body Therapy Nina Döllinger, PIIS Group, University of Würzburg David Mal, HCI Group, University of Würzburg Sebastian Keppler, CENTIS Group, HTW Berlin Erik Wolf, HCI Group, University of Würzburg Mario Botsch, Computer Graphics Group, TU Dortmund University Johann Habakuk Israel, CENTIS Group, HTW Berlin Marc Erich Latoschik, HCI Group, University of Würzburg Carolin Wienrich, PIIS Group, University of Würzburg
LegacySphere: Facilitating Intergenerational Communication Through Perspective-Taking and Storytelling in Embodied VR Chenxinran Shen, Department of Computer Science, University of British Columbia, Department of Computer Science, University of British Columbia Joanna Mcgrenere, Computer Science, University of British Columbia, Computer Science, University of British Columbia Dongwook Yoon, Computer Science, University of British Columbia, Computer Science, University of British Columbia
To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation Peixuan Xiong, Computational Media and Arts Thrust, The Hong Kong University of Science and Technology (Guangzhou) Yukai Zhang, Computational Media and Arts Thrust, The Hong Kong University of Science and Tech nology (Guangzhou) Nandi Zhang, University of Calgary Shihan Fu, Computational Media and Arts Thrust, The Hong Kong University of Science and Tech nology (Guangzhou) Xin Li, The Third Affiliated Hospital, Sun Yat-sen University Yadan Zheng, The Third Affiliated Hospital, Sun Yat-sen University Jinni Zhou, College of Future Technology, Hong Kong University of Science and Technology (Guangzhou) Xiquan Hu, The Third Affiliated Hospital, Sun Yat-sen University Mingming Fan, Computational Media and Arts Thrust, The Hong Kong University of Science and Technology (Guangzhou), The Hong Kong University of Science and Technology
SYNC-VR: Synchronizing Your Senses to Conquer Motion Sickness for Enriching In Vehicle Virtual Reality Ahmed Ibrahim Ahmed Mohamed Elsharkawy, Human-Centered Intelligent Systems Lab., Gwangju Institute of Science and Technology, Department of Industrial Electronics and Control Engineering, Faculty of Electronic Engineering, Menoufia University Aya Abdulnasser Saed Ataya, Human-centered Intelligent Systems Lab., Gwangju Institute of Science and Technology Dohyeon Yeo, Human-Centered Intelligent Systems Lab., Gwangju Institute of Science and Technology Eunsol An, Human-Centered Intelligent Systems Lab., Gwangju Institute of Science and Technology Seokhyun Hwang, Human-Centered Intelligent Systems Lab., Gwangju Institute of Science and Tech nology SeungJun Kim, Human-Centered Intelligent Systems Lab., Gwangju Institute of Science and Technology
From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation Katharina Margareta Theresa Pöhlmann, KITE-Toronto Rehabilitation Institute, School of Computing Science, University of Glasgow Graham Wilson, School of Computing Science, University of Glasgow Gang Li, Psychology, University of Glasgow Mark Mcgill, School of Computing Science, University of Glasgow Stephen Anthony Brewster, School of Computing Science, University of Glasgow
QuadStretcher: A Forearm-Worn Skin Stretch Display for Bare-Hand Interaction in AR/VR Taejun Kim, HCI Lab, School of Computing, KAIST Youngbo Aram Shim, HCI Lab, School of Computing, KAIST Youngin Kim, HCI Lab, School of Computing, KAIST Sunbum Kim, HCI Lab, School of Computing, KAIST Jaeyeon Lee, TACT Lab, Computer Science & Engineering, UNIST Geehyuk Lee, HCI Lab, School of Computing, KAIST
Navigating the Virtual Gaze: Social Anxiety’s Role in VR Proxemics Beatriz Mello, School of Psychology, University of Minho Robin Welsch, Aalto University Marissa Christien Verbokkem, Aalto University Pascal Knierim, Universität Innsbruck Martin Johannes Dechant, UCL Psychology and Language Sciences & UCL Interaction Centre, Uni versity College London
Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking based Locomotion for Virtual Reality Thomas van Gemert, Department of Computer Science, University of Copenhagen Niels Christian Nilsson, Department of Architecture, Design and Media Technology, Aalborg University Copenhagen Teresa Hirzle, Department of Computer Science, University of Copenhagen Joanna Bergström, Department of Computer Science, University of Copenhagen
PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smart phone Usage in Virtual Reality Fengyuan Zhu, Department of Computer Science, University of Toronto Mauricio Sousa, Department of Computer Science, University of Toronto Ludwig Sidenmark, Department of Computer Science, University of Toronto Tovi Grossman, Department of Computer Science, University of Toronto
ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Partici pation Ziyi Liu, School of Mechanical Engineering, Purdue University Zhengzhe Zhu, Purdue University Lijun Zhu, School of Electrical & Computer Engineering, Purdue University Enze Jiang, Elmore Family School of Electrical and Computer Engineering, Purdue University Xiyun Hu, School of Mechanical Engineering , Purdue University Kylie A Peppler, School of Education / Creativity Labs, University of California, Irvine Karthik Ramani, School of Mechanical Engineering, Purdue University
Virtual Reality, Real Pedagogy: A Contextual Inquiry of Instructor Practices with VR Video Qiao Jin, Department of Computer Science and Engineering, University of Minnesota Yu Liu, Department of Electrical and Computer Engineering, University of Southern California Ye Yuan, Department of Computing and Software, McMaster University Bo Han, George Mason University Feng Qian, Department of Electrical and Computer Engineering, University of Southern California Svetlana Yarosh, Department of Computer Science and Engineering, University of Minnesota
Stairway to Heaven: A Gamified VR Journey for Breath Awareness Nathan Miner, Northeastern University Amir Abdollahi, Northeastern University Caleb Myers, Northeastern University Mehmet Kosa, Northeastern University Hamid Ghaednia, Massachusetts General Hospital Joseph H. Schwab, Massachusetts General Hospital Casper Harteveld, Northeastern University Giovanni Maria Troiano, Northeastern University
WAVE: Anticipatory Movement Visualization for VR Dancing Markus Laattala, Aalto University Roosa Piitulainen, IT University of Copenhagen Nadia M. Ady, Department of Computer Science, Aalto University, Helsinki Institute for Information Technology Monica Tamariz, Computing Science, Edinburgh Napier University, Psychology, Hariot-Watt Univer sity Perttu Hämäläinen, Aalto University
Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task Isabel Sophie Fitton, Centre for Digital Entertainment (CDE) , University of Bath Elizabeth Dark, Department of Psychology, University of Bath Manoela Milena Oliveira da Silva, Federal University of Pernambuco Jeremy Dalton, Immersive Technologies, PwC Michael J Proulx, Department of Psychology, University of Bath Christopher Clarke, University of Bath Christof Lutteroth, Computer Science, University of Bath
WieldingCanvas: Interactive Sketch Canvases for Freehand Drawing in VR Xiaohui Tan, Capital Normal University Zhenxuan He, Institute of software, Chinese Academy of Sciences Can Liu, School of Creative Media, City University of Hong Kong Mingming Fan, Computational Media and Arts Thrust, The Hong Kong University of Science and Technology (Guangzhou), The Hong Kong University of Science and Technology Tianren Luo, Institute of software, Chinese Academy of Sciences, University of Chinese Academy of Sciences, College of Computer Science and Technology Zitao Liu, Guangdong Institute of Smart Education, Jinan University Mi Tian, TAL Education Group Teng Han, Institute of Software, Chinese Academy of Sciences Feng Tian, Institute of software, Chinese Academy of Sciences
STMG: A Machine Learning Microgesture Recognition System for Supporting Thumb Based VR/AR Input Kenrick Kin, Reality Labs, Meta Chengde Wan, Reality Labs, Meta Ken Koh, Reality Labs, Meta Andrei Marin, Reality Labs, Meta Necati Cihan Camgöz, Reality Labs, Meta Yubo Zhang, Reality Labs, Meta Yujun Cai, Reality Labs, Meta Fedor Kovalev, Reality Labs, Meta Moshe Ben-Zacharia, Reality Labs, Meta Shannon Hoople, Reality Labs, Meta Marcos Nunes-Ueno, Reality Labs, Meta Mariel Sanchez-Rodriguez, Reality Labs, Meta Ayush Bhargava, Reality Labs, Meta Robert Wang, Reality Labs, Meta Eric Sauser, Reality Labs, Meta Shugao Ma, Reality Labs, Meta
“I’d rather drink in VRChat”: Understanding Drinking in Social Virtual Reality Qijia Chen, Department of Computer Science, Helsinki University Andrea Bellucci, Computer Science and Engineering Department, Universidad Carlos III de Madrid Giulio Jacucci, Department of Computer Science, University of Helsinki
SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Inter faces Johann Wentzel, School of Computer Science, University of Waterloo Fraser Anderson, Autodesk Research George Fitzmaurice, Autodesk Research Tovi Grossman, Department of Computer Science, University of Toronto Daniel Vogel, Cheriton School of Computer Science, University of Waterloo
AChangeofScenery: Transformative Insights from Retrospective VR Embodied Perspective Taking of Conflict With a Close Other Seraphina Yong, Department of Computer Science and Engineering, University of Minnesota Leo Cui, ProDUCT Lab, University of Minnesota Evan Suma Rosenberg, Department of Computer Science & Engineering, University of Minnesota Svetlana Yarosh, Department of Computer Science and Engineering, University of Minnesota
Towards Building Condition-Based Cross-Modality Intention-Aware Human-AI Cooper ation under VR Environment Ziyao He, MOE KLINNS Lab, Xi’an Jiaotong University Shiyuan Li, MOE KLINNS Lab, Xi’an Jiaotong University Yunpeng Song, MOE KLINNS Lab, Xi’an Jiaotong University Zhongmin Cai, MOE KLINNS Lab, Xi’an Jiaotong University
Barriers to Photosensitive Accessibility in Virtual Reality Laura South, Khoury College of Computer Sciences, Northeastern University Caglar Yildirim, Khoury College of Computer Sciences, Northeastern University Amy Pavel, Department of Computer Science, University of Texas, Austin Michelle A. Borkin, Khoury College of Computer Sciences, Northeastern University
TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality Qian Zhou, Autodesk Research David Ledo, Autodesk Research George Fitzmaurice, Autodesk Research Fraser Anderson, Autodesk Research
Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction Jose Luis Ponton, Department of Computer Science, Universitat Politècnica de Catalunya Reza Keshavarz, Università di Bologna Alejandro Beacco, Department of Computer Science, Universitat Politècnica de Catalunya Nuria Pelechano, Department of Computer Science, Universitat Politècnica de Catalunya
“Pikachu would electrocute people who are misbehaving”: Expert, Guardian and Child Perspectives on Automated Embodied Moderators for Safeguarding Children in Social Virtual Reality Cristina Fiani, University of Glasgow Robin Bretin, University of Glasgow Shaun Alexander Macdonald, University of Glasgow Mohamed Khamis, University of Glasgow Mark Mcgill, University of Glasgow
Promoting Eco-Friendly Behaviour through Virtual Reality- Implementation and Eval uation of Immersive Feedback Conditions of a Virtual CO2 Calculator Carolin Wienrich, Psychology of Intelligent Interactive Systems, University of Würzburg Stephanie Vogt, Psychology of Intelligent Interactive Systems, University of Würzburg Nina Döllinger, Psychology of Intelligent Interactive Systems, University of Würzburg David Obremski, Psychology of Intelligent Interactive Systems, University of Würzburg
FocusFlow: 3D Gaze-Depth Interaction in Virtual Reality Leveraging Active Visual Depth Manipulation Chenyang Zhang, Department of Computer Science, University of Illinois at Urbana-Champaign Tiansu Chen, Department of Computer Science, University of Illinois at Urbana-Champaign Eric Shaffer, Computer Science, University of Illinois at Urbana-Champaign Elahe Soltanaghai, Computer Science, University of Illinois urbana Champaign
Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze Hock Siang Lee, School of Computing and Communications, Lancaster University Florian Weidner, Lancaster University Ludwig Sidenmark, Department of Computer Science, University of Toronto Hans Gellersen, Lancaster University, Aarhus University
ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electri cal Muscle Stimulation Haptic System in Virtual Reality Seokhyun Hwang, Human-Centered Intelligent Systems Lab, Gwangju Institute of Science and Tech nology Jeongseok Oh, Human-Centered Intelligent Systems Lab, Gwangju Institute of Science and Technology Seongjun Kang, Human-Centered Intelligent Systems Lab, Gwangju Institute of Science and Technol ogy Minwoo Seong, Human-Centered Intelligent Systems Lab, Gwangju Institute of Science and Technol ogy Ahmed Ibrahim Ahmed Mohamed Elsharkawy, Human-Centered Intelligent Systems Lab, Gwangju Institute of Science and Technology, Department of Industrial Electronics and Control Engineering, Faculty of Electronic Engineering, Menoufia University Seungjun Kim, Human-Centered Intelligent Systems Lab, Gwangju Institute of Science and Technology
Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback Carolin Stellmacher, University of Bremen Feri Irsanto Pujianto, Quality and Usability Lab, Technische Universität Berlin Tanja Kojic, Quality and Usability Lab, Technische Universität Berlin Jan-Niklas Voigt-Antons, Immersive Reality Lab, Hamm-Lippstadt University of Applied Sciences Johannes Schöning, University of St. Gallen
Facilitating Virtual Reality Integration in Medical Education: A Case Study of Accept ability and Learning Impact in Childbirth Delivery Training Chang Liu, Immersive Reality Lab, College of Design and Engineering, National University of Singa pore Felicia Fang-Yi Tan, Synteraction Lab, National University of Singapore Shengdong Zhao, Synteraction Lab, City University of Hong Kong, Synteraction Lab, National Uni versity of Singapore Abhiram Kanneganti, Obstetrics and Gynaecology, National University Hospital Gosavi Arundhati Tushar, National University of Singapore, Obstetrics and Gynaecology, National University Hospital Eng Tat Khoo, Immersive Reality Lab, College of Design and Engineering, National University of Singapore, Engineering Design and Innovation Centre, College of Design and Engineering, National University of Singapore
LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibi tion Training in Older Adults Qiuxin Du, Beijing Institute of Technology, Beijing Institute of Technology Zhen Song, Advanced Research Center For Digitalization of the Traditional Drama, The Central Academy of Drama, Advanced Research Center For Digitalization of the Traditional Drama, The Central Academy of Drama Haiyan Jiang, Beijing Institute of Technology, Beijing Institute of Technology Xiaoying Wei, Hong Kong University of Science and Technology, IIP(Computational Media and Arts), Hong Kong University of Science and Technology, IIP(Computational Media and Arts) Dongdong Weng, Beijing Institute of Technology, Beijing Institute of Technology Mingming Fan, Computational Media and Arts Thrust, The Hong Kong University of Science and Technology (Guangzhou), The Hong Kong University of Science and Technology
Behind the Scenes: Adapting Cinematography and Editing Concepts to Navigation in Virtual Reality Alan Medlar, Department of Computer Science, University of Helsinki Mari Tatsuko Lehtikari, Department of Computer Science, University of Helsinki Dorota Glowacka, Department of Computer Science, University of Helsinki
Implementation of Virtual Reality Motivated Physical Activity via Omnidirectional Tread mill in a Supported Living Facility for Older Adults: A Mixed-Methods Evaluation.: Vir tual reality to motivate physical activity for older adults Hannah Louise Bradwell, Centre for Health Technology , University of Plymouth Leonie Cooper, Centre for Health Technology , University of Plymouth Rory Baxter, Centre for Health Technology, University of Plymouth Simone Tomaz, University of Stirling Katie Jane Edwards, Centre for Health Technology, University of Plymouth Anna C Whittaker, University of Stirling Ray B. Jones, Centre for Health Technology, University of Plymouth
MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality Alexander Kalus, University of Regensburg Johannes Klein, University of Regensburg Tien-Julian Ho, University of Regensburg Lee-Ann Seegets, University of Regensburg Niels Henze, University of Regensburg
Cohabitant: The Design, Implementation, and Evaluation of a Virtual Reality Applica tion for Interfaith Learning and Empathy Building Mohammad Rashidujjaman Rifat, Computer Science, University of Toronto Reem Ayad, University of Toronto Ashratuz Zavin Asha, Computer Science, University of Calgary Bingjian Huang, Department of Computer Science, University of Toronto Selin Okman, Third Space, University of Toronto Dina Sabie, Computer Science , University of Toronto Hasan Shahid Ferdous, The University of Melbourne, The Centre for Digital Transformation of Health Robert Soden, Computer Science & School of the Environment, University of Toronto Syed Ishtiaque Ahmed, Computer Science, University of Toronto
Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration Ryan Khushan Ghamandi, Interactive Systems and User Experience Lab, University of Central Florida Ravi Kiran Kattoju, University of Central Florida Yahya Hmaiti, Interactive Systems and User Experience Lab, University of Central Florida Mykola Maslych, ISUE, University of Central Florida Eugene Matthew Taranta, ISUE Lab, University of Central Florida Ryan P. McMahan, Computer Science, University of Central Florida Joseph LaViola, Computer Science, University of Central Florida
Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking based Locomotion for Virtual Reality Thomas van Gemert, Department of Computer Science, University of Copenhagen Niels Christian Nilsson, Department of Architecture, Design and Media Technology, Aalborg University Copenhagen Teresa Hirzle, Department of Computer Science, University of Copenhagen Joanna Bergström, Department of Computer Science, University of Copenhagen
Exploring Visualizations for Precisely Guiding Bare Hand Gestures in Virtual Reality Xizi Wang, David R. Cheriton School of Computer Science, University of Waterloo Ben Lafreniere, Reality Labs Research, Meta Jian Zhao, School of Computer Science, University of Waterloo
Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality Jessica Sehrt, Frankfurt University of Applied Sciences Leonardo Leite Ferreira, Frankfurt University of Applied Sciences Karsten Weyers, Frankfurt University of Applied Sciences Amir Mahmood, Frankfurt University of Applied Sciences Thomas Kosch, HU Berlin Valentin Schwind, Frankfurt University of Applied Sciences
PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smart phone Usage in Virtual Reality Fengyuan Zhu, Department of Computer Science, University of Toronto Mauricio Sousa, Department of Computer Science, University of Toronto Ludwig Sidenmark, Department of Computer Science, University of Toronto Tovi Grossman, Department of Computer Science, University of Toronto
Virtual Reality, Real Pedagogy: A Contextual Inquiry of Instructor Practices with VR Video Qiao Jin, Department of Computer Science and Engineering, University of Minnesota Yu Liu, Department of Electrical and Computer Engineering, University of Southern California Ye Yuan, Department of Computing and Software, McMaster University Bo Han, George Mason University Feng Qian, Department of Electrical and Computer Engineering, University of Southern California Svetlana Yarosh, Department of Computer Science and Engineering, University of Minnesota
Investigating Virtual Reality Locomotion Techniques with Blind People Renato Alexandre Ribeiro, LASIGE, Faculdade de Ciências, Universidade de Lisboa Inês Gonçalves, LASIGE, Faculdade de Ciências, Universidade de Lisboa Manuel Piçarra, LASIGE, Faculdade de Ciências, Universidade de Lisboa Letícia Seixas Pereira, LASIGE, Faculdade de Ciências, Universidade de Lisboa Carlos Duarte, LASIGE, Faculdade de Ciências, Universidade de Lisboa André Rodrigues, LASIGE, Faculdade de Ciências, Universidade de Lisboa João Guerreiro, LASIGE, Faculdade de Ciências, Universidade de Lisboa
Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality Difeng Yu, University of Copenhagen Mantas Cibulskis, University of Copenhagen Erik Skjoldan Mortensen, University of Copenhagen Mark Schram Christensen, University of Copenhagen Joanna Bergström, University of Copenhagen
Kinetic Signatures: A Systematic Investigation of Movement-Based User Identification in Virtual Reality Jonathan Liebers, HCI Group, University of Duisburg-Essen Patrick Laskowski, HCI Group, University of Duisburg-Essen Florian Rademaker, HCI Group, University of Duisburg-Essen Leon Sabel, HCI Group, University of Duisburg-Essen Jordan Hoppen, HCI Group, University of Duisburg-Essen Uwe Gruenefeld, HCI Group, University of Duisburg-Essen Stefan Schneegass, HCI Group, University of Duisburg-Essen
!Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Inter actions in Virtual Reality Portia Wang, Management Science and Engineering, Stanford University Mark R. Miller, Computer Science, Illinois Institute of Technology Anna C.M. Queiroz, Stanford University Jeremy N. Bailenson, Communication, Stanford University
Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality Elise Bonnail, LTCI, Télécom Paris, Institut Polytechnique de Paris Julian Frommel, Utrecht University Eric Lecolinet, LTCI, Télécom Paris, Institut Polytechnique de Paris Samuel Huron, Télécom Paris, Dpt. SES, CNRS i3, Institut Polytechnique de Paris Jan Gugenheimer, TU-Darmstadt, LTCI, Télécom Paris, Institut Polytechnique de Paris
Predicting the Noticeability of Dynamic Virtual Elements in Virtual Reality Zhipeng Li, Human-Computer Interaction Institute, Carnegie Mellon University, Department of Com puter Science and Technology, Tsinghua University Yi Fei Cheng, Human-Computer Interaction Institute, Carnegie Mellon University Yukang Yan, Human-Computer Interaction Institute, Carnegie Mellon University David Lindlbauer, Human-Computer Interaction Institute, Carnegie Mellon University
Barriers to Photosensitive Accessibility in Virtual Reality Laura South, Khoury College of Computer Sciences, Northeastern University Caglar Yildirim, Khoury College of Computer Sciences, Northeastern University Amy Pavel, Department of Computer Science, University of Texas, Austin Michelle A. Borkin, Khoury College of Computer Sciences, Northeastern University
Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended Reality Xun Qian, Meta Reality Labs Research, School of Mechanical Engineering, Purdue University Tianyi Wang, Meta Reality Labs Research Xuhai Xu, Meta Reality Labs Research, MIT Tanya R. Jonker, Meta Reality Labs Research Kashyap Todi, Meta Reality Labs Research
RASSAR: Room Accessibility and Safety Scanning in Augmented Reality Xia Su, Paul G. Allen School of Computer Science and Engineering, University of Washington Han Zhang, Paul G. Allen School of Computer Science and Engineering, University of Washington Kaiming Cheng, Paul G. Allen School of Computer Science & Engineering, University of Washington Jaewook Lee, Paul G. Allen School of Computer Science & Engineering, University of Washington Qiaochu Liu, School of Architecture, Tsinghua University Wyatt Olson, School of Art + Art History + Design, University of Washington Jon E. Froehlich, Paul G. Allen School of Computer Science & Engineering, University of Washington